Arion 3 page update

Dear users,

We have just updated the Arion 3 presentation page with a new render featuring a tennis ball.

That render makes use of Arion Scatter 3ds Max modifier for the ground (over 2.4 Million instances on this shot) and support for Ephere’s Ornatrix Hair and Fur plug-in for 3ds Max for the ball’s fibers (about 1.5 million fibers with 24 segments each).

Arion 3

Thanks for watching.

Windows Shell Extension for Arion 3

Dear Arion customers,

I’ve developed a shell extension for Windows with which Windows Explorer displays the pre-generated thumbnails of Arion Materials (.rcm files).

Since this is a stand-alone component and is not bound to any particular product, we will include it in the setups of all the upcoming builds that we will release from now on.

The main benefit of this shell extension is that the ‘Load from .rcm…’ button present in all our products (Asa, Af3, AfR, …) will now display a preview of each material when the user is browsing directories, making it easier to locate what he/she needs.

Arion 3

Thanks for watching.

Arion for Rhinoceros v2.7.0.Beta2

Dear AfR customers,

AfR v2.7.0.Beta2 has been released.

Besides some other minor fixes, load of pre-v2.7.0 materials has been fixed, and the map/texture preview thumbnails works like in Af3 and Asa now.

The build is available in the Customer Area.

Thank you!

Discover Arion 3

Dear Arion customers,

As many of you have noticed already, this Monday we released the first Beta of Arion for 3ds Max v3.0.0 in the Customer Area. This release was accompanied by the opening of a new area in our site (Arion 3) linked from the home page.

Arion for 3ds Max v3.0.0 is the first of our products based on RCSDK 3.

We have been working in the shadow on the next-gen Arion for a long, long time, in parallel with the v2.7.0 releases that we have been publishing lately. Now that Arion for 3ds Max v3 is production-ready, and following our promise to keep an Open Beta program as we have been doing lately, we are letting all our existing (and new) owners of a license of Arion for 3ds Max download and try v3 during its final development stage.

We will unveil the most remarkable v3 features in the upcoming weeks, through the forum, blog, and the Arion 3 area. So I won’t get into any technical details now. I will describe, however, the rules that apply to the Open v3 Beta program. For more details, or to ask questions, please go to the customers forum.

Existing custom

1- The Open v3 Beta is freely available to all our existing customers of a FULL (not DEMO / not EDU) license of Arion for 3ds Max v2.x.

2- v3 Beta licenses will expire automatically the day that v3 is released.

3- Owners of v2 using a temporary Beta licese will have the chance to upgrade to v3 anytime, or just keep using v2 once the v3 Beta license expires.

New customers:

1- Starting today, every new customer of Arion for 3ds Max will be able to download v2.7.0 (final release) and v3.0.0 (Beta).

2- The v3 license for new customers, however, won’t expire. So new customers will be effectively purchasing Arion for 3ds Max v3.

Arion 3

This cute scene has been produced with Arion for 3ds Max v3.0.0. It makes use of some of the new and very exciting features in the next-gen Arion Core, which we will start unveiling very soon.

Thanks for watching!

Arion for Rhinoceros v2.7.0.Beta1

Dear AfR customers,

We have released the first Beta build of Arion for Rhinoceros v2.7.0. Fortunately, development in Rhinoceros 3D is generally a smooth task, so we expect to be able to deliver the final AfR v2.7.0 release soon.

For the moment, v2.7.0.Beta1 is already available to our customers in the Customer Area. The same rules we used for the Af3 Betas apply to AfR as well (read the forum for more details).

Rinito

The main changes in AfR v2.7.0 have to do with the plug-in catching up with RCSDK v2.7.0. So, basically, this Beta is aligned with Arion for 3ds Max feature-wise. In particular:

- Multi-layered OpenEXR (or split PNG) output is available.
- BSDF Clamp is available.
- Some fixes have been made in Anti-Aliasing (gamma and Super-Sampling management in the native Rhinoceros framebuffer).
- v2.7.0 Warm-up, memory usage, speed, etc…
- v2.7.0 improvements in displacement mapping.

Some features of the IAD (real-time feedback for some edits in Arion content nodes) are disabled in the Beta build. So, as usual, feel free to use (or skip) the Beta depending on what features are critical to you.

Thank you very much!

Arion for 3ds Max v2.7.0 DEMO

Dear Arion users,

Arion for 3ds Max DEMO:

Arion for 3ds Max

Along with Af3 v2.7.0 we have released a trial version with the following limitations:

- Render resolution limited to 800×600.
- Watermarked render.

The trial version is freely available by logging in to our website, just like the Arion stand-alone and Arion for Rhinoceros DEMOs.

Thanks for watching!

Arion for 3ds Max v2.7.0 has been released!

Dear Arion customers, we have just released Arion for 3ds Max v2.7.0.

This release brings the following improvements over the latest Beta:

- Compact RCM root UI.
- Fixed shaderball gamma correction.
- Fixed toolbar icons in old versions of 3ds Max.
- Slidding target distance in Arion Camera.
- Fix run-time notifications of Arion Sky in ActiveShade.
- Fixed spherical/orthogonal Arion Cameras.
- Fixed camera motion blur when only the target is animated.
- Special selection if the camera-to-target line is clicked.
- Fixed material converter (displacement).
- Display of the per-device memory counters in production mode.
- Display of the relevant scene counters in production mode.
- Tighter memory usage during warm-up.
- Faster warm-up of motion blur.
- Faster displacement mapping.
- Fixed displacement mapping cracks and smoothing.

We will deliver a mailing with a formal detailed announcement during the day.

All Af3 owners (including EDU users) can find the new v2.7.0 build (and the corresponding license) in the Customer Area since yesterday at midnight.

(You can read the forum announcement here.)

We are already working on the next versions of Arion stand-alone and Arion for Rhinoceros, so they catch up with Af3 and RCSDK v2.7.0.

Thank you very much!

Af3 – Better and faster displacement

Dear users,

We have improved extensively Arion’s displacement mapping by making it render faster and with better smoothing. Robustness has also been reviewed, fixing situations where you might come across cracks in the past.

Arion for 3ds Max displacement:

The new displacement code handles numerical resolution better than before, as well. This allows for proper rendering of really tiny micro-triangles.

The speed gain is particularly noticeable when using ‘detail’ displacement maps, such as those that you obtain when you do 3D sculpting.

Thank you for reading!

Af3 – ArionFX panel in ActiveShade

Dear users,

The ArionFX panel introduced in previous Beta builds of Arion for 3ds Max v2.7.0 is now available in ActiveShade, and not just in Production mode. Besides providing quicker access to the tonemapping controls, it also displays the scene statistics and the memory counters of all the devices involved in the render in a clean fashion.

ArionFX in ActiveShade:

The model in the screenshot above was kindly provided by John Strieder.

Thank you for reading!

Af3 – Extended ArionFX panel

Dear users,

We have extended the functionality of the ArionFX panel in Arion for 3ds Max with two new tabs to display the (per-device) memory usage and some scene statistics:

Extended ArionFX panel:

These readouts are equivalent to the infotag in the Arion stand-alone.

Thank you for reading!