The upcoming Arion release, which we can officially say now will be Arion 2.0, supports all sorts of real camera and object motion blur.
Thanks to the LIVE plugins, Arion 2.0 can be thought of as a fully-fledged hyper-realistic and very fast animation render engine. Actually, animation is one of the areas where we have focused most of our attention during the development of Arion 2.0.
You can read about our new motion blur in The Arion Knowledge Base, which is the new compilation of documentation for Arion and the LIVE plugins that we’ve been working on lately.
The new motion blur in Arion 2.0 supports both pivot-based and deformation motion. Remarkably, it is built-in to the roots of the engine so deeply, that all the other features in the engine get motion-blurred naturally. For example, you can have motion-blurred instances, motion-blurred emitters, …
But the best of all: it renders very fast and, like everything else in Arion, is supported by both the GPU and the CPU cores.