Product line changelog

We’re working hard on the Arion 2 / MAX LIVE post-release mayhem, and we have created a fine-grained changelog here:

http://www.randomcontrol.com/documentation?section=product-changelog

We will update it now and then, although the major fixes or improvements will be mentioned here as usual.

Also, MAX LIVE should give you a visual notification in the F10 dialog whenever a new version becomes available for download.

We’re preparing a hot fix for the stand-alone and the 3ds Max plug-in that we plan to release in a matter of days. It will fix some of the most critical issues reported by our customers so far.

I will take advantage of this post to remind you that it is necessary to update your nVidia drivers to those we have listed in the Customer Area. Apparently, older plugins cause some CUDA crashes that are not really Arion crashes, and which are completely wiped away by those new Beta plugins provided by nVidia.

3ds Max VRay materials conversion

MAX LIVE will feature the ability to convert standard and VRay materials to our full-fledged physically-based material system.

In the snapshot below, you can see the result of the material converter applied on an Evermotion scene after just a couple of tweaks (including the creation of proper Arion emitters).

It is now easier than ever to use existing assets in Arion.

Arion voxelization major speed upgrade

The next version of Arion will feature a brand-new, coded from scratch voxelization (warm-up) engine that saves a lot of time for your rendering jobs. The gain is even more dramatic during an animation as each frame benefits from that improvement.

It also features a new voxelization disk cache that makes the warm-up of scenes almost instantaneous as long as the geometry remains unchanged. This improvement is quite dramatic for fly-by animations, where only the camera moves, or when rendering repetitive tests where only the camera or the materials are changed.

And if that was not already fantastic in itself, the new voxelization routines render faster than before in almost every scene.

See it by yourself in the chart below:

scene Triangles 1.6.0 vox. time 2.0.0 vox. time 1.6.0 RAM usage 2.0.0 RAM usage 1.6.0 rendertime (seconds) 2.0.0 rendertime (seconds) Thumbnail
Fairy forest 174.117 1.3 s 0.2 s 170 170 146.9 121.9
Audi R8 2.759.052 10.0 s 4.2 s 890 820 50.2 31.6
Sibenik cathedral 78.760 0.5 s 0.1 s 90 80 109.3 126.7
Factory car model 12.000.682 61.0 s 17.8 s 2420 2120 36.5 24.6
Enterrador 1.095.592 4.9 s 1.9 s 270 220 126.9 82.6
Prairie 5.568.808 28.8 s 10.1 s 1100 1000 659.8 280
red = slower green = faster blue = tie
Sibenik cathedral model copyright Marko Dabrovic
Enterrador model copyright Jose Manuel Linares
Fairy forest model copyright nVidia

.rcs load times improved (stand-alone)

Arion 2.0 features a very efficient disk I/O cache that speeds up .rcs load times significantly.

scene Triangles 1.6.0 .rcs load time 2.0.0 .rcs load time Thumbnail
Fairy forest 174.117 2.0 s 2.0 s
Audi R8 2.759.052 8.3 s 4.2 s
Sibenik cathedral 78.760 0.2 s 0.1 s
Factory car model 12.000.682 35.6 s 12.8 s
Enterrador 1.095.592 2.9 s 2.2 s
Prairie 5.568.808 18.1 s 6.1 s
red = slower green = faster blue = tie
Sibenik cathedral model copyright Marko Dabrovic
Enterrador model copyright Jose Manuel Linares
Fairy forest model copyright nVidia