Object Render Region material swapping


Arion v2.5.0 object-based render region material swapping. Scene by Surreal Structures

Dear Arion users,

We have just posted a brand new tutorial on our Knowledge Base site.

This tutorial explains how to use the Object-based Render Region feature to o material swapping in compositing.

The basics presented in this tutorial will help you save a lot of time when it comes to producing many images of the same scene where just one or several objects must be shown in different colors. The process can even be partially automated through RenderWarrior for an even greater time saving.

Get up to speed with the new Arion v2.5.0 technology right now!

New tutorial on GI bounces and Exit color


Arion v2.5.0 finite sampling tutorial

Dear Arion users,

We have just posted a brand new tutorial on our knowledge base site.

This tutorial explains in detail how to get the most out of the GI bounces and Exit color features.

Following this thoroughly will help you dramatically improve your render times without damaging the incredible output quality that Arion delivers.

Get up to speed with the new Arion v2.5.0 technology right now!