Dear Arion users,
We have just posted a brand new tutorial on our Knowledge Base site.
This tutorial explains how to use the Object-based Render Region feature to o material swapping in compositing.
The basics presented in this tutorial will help you save a lot of time when it comes to producing many images of the same scene where just one or several objects must be shown in different colors. The process can even be partially automated through RenderWarrior for an even greater time saving.
Get up to speed with the new Arion v2.5.0 technology right now!