Spectral Unbiased Rendering
- All internal computations use spectral data instead of RGB data.
- Automatic RGB-Spectrum conversion (the user doesn't need to deal with spectrums directly).
- Unbiased, physically-based and accurate light simulation.
- All light components converge to the final image progressively.
Physical Lighting
- Automatic Full Global Illumination.
- Physical Sun & sky.
- HDRI environment.
- Image-Based Lighting.
- Mesh emitters.
Camera Simulation
- True optics and Reflex camera simulation.
- Focal length.
- Diaphragm aperture (f-stop).
- Shutter-speed.
- ISO film.
- Focal distance and auto-focus.
- Camera clipping (z-clip).
- Film shift.
- Camera motion blur.
- Advanced lens effects.
Physical Materials
- Advanced material creation system.
- Global or mapped roughness.
- Global or mapped anisotropy.
- Fresnel.
- Custom IOR.
- Dielectric absorption.
- Opacity mapping.
- Dispersion.
- Bump / Normal mapping.
- Sub-Surface Scattering.
- Single-Sheet SSS.
- Plastic or thin-film interference coatings.
Physical Atmosphere
- Physically-based Sun & sky simulation.
- Time-step day-cycle animations.
- Accurate geo-location and celestial body positioning simulation.
Image-Based Lighting
- Easy-to-use and highly efficient IBL support.
- High-Dynamic Range input.
- HDR imagery warping.
Run-time Geometry
- Efficient Micro-Poly Displacement Mapping.
- Geometry Instancing.
| | User Interface
- Powerful yet simple and intuitive GUI.
- Real-time OpenGL viewport.
- Open/Close scenes.
- Render/Resume renders.
- Environment & Atmosphere controls.
- Material editor.
- Map editor.
- Interactive tonemapping controls.
- LightMixer faders.
- One-Click-Away Network Rendering.
- Render Region.
Interactive Tonemapping
- All tonemapping features provide real-time feedback.
- Lens bloom.
- Lens glare.
- Camera vignetting.
- Real Camera Response operators.
LightMixer
- Each light source can be sent to a separate layer.
- Independent power and RGB controls per layer.
- Master power and RGB controls.
Map Editor
- .JPG, .BMP, .PNG, .TGA, .TIF, .HDR.
- Support for basic handy procedurals.
- Space warp for HDR maps.
- Per-map UV modifiers.
- Per-map RGB modifiers.
Licensing System
- Floating file-based (.lic) software licensing.
- The .lic file assigned to a user is transportable and not node-locked.
- MASTER / SLAVE scheme.
- The basic package includes 1 MASTER + 2 SLAVES.
- Additional slaves can be purchased separately.
Additional Resources
- Open Materials Repository.
- Forum support for customers.
Supported Modelling Platforms - Autodesk 3ds Max.
- Maxon Cinema 4D.
- NewTek LightWave 3D.
- Autodesk Maya.
- McNeel Rhinoceros 3D.
- Google SketchUp.
- SoftImage XSI.
- Luxology Modo.
| | Technology and Performance
- Multi-processor / Multi-core / Multi-thread.
- Based on highly optimized and clean code.
- SSE support.
- Distributed computing over the LAN through NetWarrior.
- Built to match up perfectly with other RandomControl applications such as SWAP and Arion.
Network Rendering
- Direct connection with NetWarrior.
- .ZIP Archive with resource gathering.
- .DSI merge for cooperative rendering.
NetWarrior Support
- Co-operative still frame rendering.
- Distributed animation rendering.
- Automatic .DSI merge for still frames.
- Maximized use of network resources.
- Distributed rendering works across all supported platforms (hybrid rendering).
- Visual and user-friendly monitoring through NetMonitor.
- Remote preview.
Task automation and scripting
- Comprehensive command-line support.
- Multi-platform console version of the rendering core (frycmd).
Output Image Formats
- Conventional RGB output (8-bpp or 16-bpp).
- Raw High-Dynamic Range (HDR) formats.
- .JPG, .BMP, .PNG, .TGA, .TIF, .HDR.
- Optional Illustration (Toon) Core.
- Compositing capabilities (alpha, matte, depth...).
Multi-Platform Support
- 32-bit and 64-bit binaries are provided for all Operating Systems supported.
- Windows XP, 2000, Vista and 7. (Standalone and render slaves).
- Mac OS X. (Standalone and render slaves).
- Linux. (Render slaves only).
- As of 2010.01.01 the Mac OS X and Linux versions are in internal Beta status.
Real-time Rendering (RT version only)
- Scene preparation features.
- Standalone real-time player.
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