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Technical Specifications

Spectral Unbiased Rendering

  • All internal computations use spectral data instead of RGB data.
  • Automatic RGB-Spectrum conversion (the user doesn't need to deal with spectrums directly).
  • Unbiased, physically-based and accurate light simulation.
  • All light components converge to the final image progressively.

 

 

Physical Lighting

  • Automatic Full Global Illumination.
  • Physical Sun & sky.
  • HDRI environment.
  • Image-Based Lighting.
  • Mesh emitters.

 

 

Camera Simulation

  • True optics and Reflex camera simulation.
  • Focal length.
  • Diaphragm aperture (f-stop).
  • Shutter-speed.
  • ISO film.
  • Focal distance and auto-focus.
  • Camera clipping (z-clip).
  • Film shift.
  • Camera motion blur.
  • Advanced lens effects.

 

 

Physical Materials

  • Advanced material creation system.
  • Global or mapped roughness.
  • Global or mapped anisotropy.
  • Fresnel.
  • Custom IOR.
  • Dielectric absorption.
  • Opacity mapping.
  • Dispersion.
  • Bump / Normal mapping.
  • Sub-Surface Scattering.
  • Single-Sheet SSS.
  • Plastic or thin-film interference coatings.

 

 

Physical Atmosphere

  • Physically-based Sun & sky simulation.
  • Time-step day-cycle animations.
  • Accurate geo-location and celestial body positioning simulation.

 

 

Image-Based Lighting

  • Easy-to-use and highly efficient IBL support.
  • High-Dynamic Range input.
  • HDR imagery warping.

 

 

Run-time Geometry

  • Efficient Micro-Poly Displacement Mapping.
  • Geometry Instancing.
 

User Interface

  • Powerful yet simple and intuitive GUI.
  • Real-time OpenGL viewport.
  • Open/Close scenes.
  • Render/Resume renders.
  • Environment & Atmosphere controls.
  • Material editor.
  • Map editor.
  • Interactive tonemapping controls.
  • LightMixer faders.
  • One-Click-Away Network Rendering.
  • Render Region.

 

 

Interactive Tonemapping

  • All tonemapping features provide real-time feedback.
  • Lens bloom.
  • Lens glare.
  • Camera vignetting.
  • Real Camera Response operators.

 

 

LightMixer

  • Each light source can be sent to a separate layer.
  • Independent power and RGB controls per layer.
  • Master power and RGB controls.

 

 

Map Editor

  • .JPG, .BMP, .PNG, .TGA, .TIF, .HDR.
  • Support for basic handy procedurals.
  • Space warp for HDR maps.
  • Per-map UV modifiers.
  • Per-map RGB modifiers.

 

 

Licensing System

  • Floating file-based (.lic) software licensing.
  • The .lic file assigned to a user is transportable and not node-locked.
  • MASTER / SLAVE scheme.
  • The basic package includes 1 MASTER + 2 SLAVES.
  • Additional slaves can be purchased separately.

 

 

Additional Resources

  • Open Materials Repository.
  • Forum support for customers.

 

 

Supported Modelling Platforms

  • Autodesk 3ds Max.
  • Maxon Cinema 4D.
  • NewTek LightWave 3D.
  • Autodesk Maya.
  • McNeel Rhinoceros 3D.
  • Google SketchUp.
  • SoftImage XSI.
  • Luxology Modo.
 

Technology and Performance

  • Multi-processor / Multi-core / Multi-thread.
  • Based on highly optimized and clean code.
  • SSE support.
  • Distributed computing over the LAN through NetWarrior.
  • Built to match up perfectly with other RandomControl applications such as SWAP and Arion.

 

 

Network Rendering

  • Direct connection with NetWarrior.
  • .ZIP Archive with resource gathering.
  • .DSI merge for cooperative rendering.

 

 

NetWarrior Support

  • Co-operative still frame rendering.
  • Distributed animation rendering.
  • Automatic .DSI merge for still frames.
  • Maximized use of network resources.
  • Distributed rendering works across all supported platforms (hybrid rendering).
  • Visual and user-friendly monitoring through NetMonitor.
  • Remote preview.

 

 

Task automation and scripting

  • Comprehensive command-line support.
  • Multi-platform console version of the rendering core (frycmd).

 

 

Output Image Formats

  • Conventional RGB output (8-bpp or 16-bpp).
  • Raw High-Dynamic Range (HDR) formats.
  • .JPG, .BMP, .PNG, .TGA, .TIF, .HDR.
  • Optional Illustration (Toon) Core.
  • Compositing capabilities (alpha, matte, depth...).

 

 

Multi-Platform Support

  • 32-bit and 64-bit binaries are provided for all Operating Systems supported.
  • Windows XP, 2000, Vista and 7. (Standalone and render slaves).
  • Mac OS X. (Standalone and render slaves).
  • Linux. (Render slaves only).
  • As of 2010.01.01 the Mac OS X and Linux versions are in internal Beta status.

 

 

Real-time Rendering (RT version only)

  • Scene preparation features.
  • Standalone real-time player.

 

 

 

 

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